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Highlights

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Pen & Sword

Top-down, Tower Defence / Shoot 'em up hybrid developed in Unity. Made in collaboration with Graphite Games, a university-built team, at the request of a client.

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We Bowling

Bowling simulator developed on Unreal Engine 5 using C++. Focuses on the physics interactions and collisions orbiting around the bowling ball.

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BIOS

Personal project developed in Unity and inspired by the horror game Phasmaphobia. Designed to understand and apply the techniques used in horror games and other content to make the game thrilling without relying on visual or graphical content.

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We Ball

Honours project focused on understanding the impact of specific variables of a football when undergoing the Magnus Effect. Developed in UE5 using Visual Studio to simulate the physics not integrated into the engine.

We Ball

Honours Project

We Tanks

Networking

Pen & Sword

Team building

We Bowling

Physics/Collisions

We Manage

AI Fuzzy Logic

Vertexes/Filters

Graphics

Jungle Juice

PlayStation Devkit

Rendering

Graphics

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