
Highlights

Pen & Sword
Top-down, Tower Defence / Shoot 'em up hybrid developed in Unity. Made in collaboration with Graphite Games, a university-built team, at the request of a client.

We Bowling
Bowling simulator developed on Unreal Engine 5 using C++. Focuses on the physics interactions and collisions orbiting around the bowling ball.

BIOS
Personal project developed in Unity and inspired by the horror game Phasmaphobia. Designed to understand and apply the techniques used in horror games and other content to make the game thrilling without relying on visual or graphical content.

We Ball
Honours project focused on understanding the impact of specific variables of a football when undergoing the Magnus Effect. Developed in UE5 using Visual Studio to simulate the physics not integrated into the engine.

We Ball
Honours Project

We Tanks
Networking

Pen & Sword
Team building

We Bowling
Physics/Collisions

We Manage
AI Fuzzy Logic

Vertexes/Filters
Graphics

Jungle Juice
PlayStation Devkit





